Mondello Park, Republic of Ireland

Circuit Length (Miles):
2.25
Situated approximately 1 hours drive south from Dublin. The circuit has recently been extended and new improved drainage systems have been implemented after the cancellation due to adverse weather in 2006. Parts of the track are very tight and twisty which makes exciting racing.
Start / Finish
- The start / finish straight
Corner 1
- Once the start is underway the riders will head under the footbridge head for the kink in the track which forces the approach to begin on the right before moving over to the left hand edge of the track all the way to the late turn. The riders will start to brake at the 100m mark as he track widens slightly. The turn point is quite late and the idea is to apex late to lengthen the short straight to Corner 2 Riders will aim to apex on the margin of the new tarmac past the mid-point of the turn, accelerating as they do this Riders will seldom use no more than three quarters of the track on the exit into Corner 2 unless they have gone into the apex too fast Lap times can be compromised throughout the race at this point There is a slight brow on the exit as the bike is sweeping right to line up for Corner 2
Corner 2
- As riders straighten the bike from Corner 1 they will throw the bike left again for the second corner, as this part of the track is almost flat and level Riders seldom use brakes although on the 1000cc bikes some tinkering with the throttle is needed to set the bike up and help the turn The actual apex is between two kerbs and riders aim to clip the inside kerb at its mid point It is crucial to be right on the kerb at this point to avoid running wide and to maintain it in order to straighten the exit where the camber becomes increasingly unhelpful Riders will apply power shortly after the apex After the apex the track is slightly uphill and riders will aim for the far end of the outside kerb, winding the power on all the way into Corner 3
Corner 3
- Riders will be on the left hand side of the track as they head for the kink in the track. Riders will brake at this kink clipping the mid part of the right kerb then aiming for the prominent oak tree on the left side of the track Before the turn in point there is a blind brow where riders will try to upright their bikes as the outside kerb is reached before tipping late into the turn The apex is a late tight turn and riders will clip the inside kerb approximately two thirds of the way round and holding a tight line for as long as possible before driving hard uphill over the pronounced brow Riders aim for the far end of the left hand kerb
Corner 4
- As riders head downhill (which can be quite awkward) it requires them to turn the bike slightly while hard on the brakes in order to position the bike as far as to the right as possible Riders will be looking for the bridge for the turning point at this stage There are prominent braking points which also assists for the turning point reference There is a tendency for riders to turn into the apex too early so they need to resist the temptation and stay wide instead and aim for the outside of the track roughly at the bottom of the dip Just before the dip there is a slight crest, which obscures the riders view Corner 4 has only one Apex and it is on the exit of the corner Riders will aim to have the bike pointing as straight as possible As the corner continues to run slightly left this reduces the amount of available space on the exit and riders will also need to think about making ground to the left in preparation for the approach uphill to the brow towards Corner 5
Corner 5
- Just as riders get their machines over to the left hand side of the track, the track straightens out to the right just as riders reach the crest of the brow of the approach Riders need to have their speed under control as they turn the bike There are braking markers on the uphill approach to the very fast entry into the corner, so riders will need to judge how fast their approach should be due to the approach being uphill and do not want lose too much speed Riders usually peel in just at the end of the left hand kerb Riders are warned not to apex before the end of the inside kerb as they need to carry their speed through the apex and increase the power as soon as they can The straight exit uphill couldn’t be simpler although the straighter the rider has their bike the more likely they are to make the most of the drive to Corner 6
Corner 6
- As riders exit corner 5 they need to take a line that ensures a straight run into the uphill approach before the track heads downhill to the corner There are obvious braking markers which riders use to judge their braking point especially as the downhill part catches some riders unaware The entry is an obvious and surprisingly fast entry as the corner is pretty tight, so riders will aim for a early apex They will clip the kerb briefly before letting the bike move out to the left hand side of the track where the track also levels out The second apex is late but easy to pick out Riders should be increasing speed here as soon as they can, as the exit is uphill to the approach to Corner 7
Corner 7
- Riders will stay over to the left hand side of the track from the exit of Corner 6 and will look to turn in late Going into the corner is downhill with braking markers on the right hand side Riders can’t always rely on the best and fastest line into the hairpin as the corner feeds in quickly, and the apex is a late one, so therefore riders need to hold the bike right for as long as possible before throwing it hard left The later riders can enter at Apex 2 the cleaner the exit will be Riders will only have about 50 metres before they need to be back on the brakes, but losing too much speed here will obviously lose time!
Corner 8
- As riders approach from the esses at Corner 7 they will be tight over on the right hand side of the track Little braking is required on entry to Corner 8, before throwing the bike over to the left The ideal line takes a wide entry and if riders can position themselves properly for this, they will find it easy to pick out the very late apex. The apex is late at least three quarters of the way around the corner, and if riders are late into the apex their exit will be very slow On exit riders will need to be on the throttle and need to let the bike swing out to the right hand side as far down the outside kerb as they can, and hold it there as they proceed slightly uphill to Corner 9
Corner 9
- Corner 9 is more of a kink than a turn so braking is not necessary but a touch off the throttle to help turn the bike A late turn is a necessity as it makes a fast exit Riders will clip the inside of the kerb as well as pulling the bike hard left off the exit Riders need to let the bike run out to the outside kerb then pull it back as soon as possible for the fast approach into the dip and slight downhill to Corner 10
Corner 10
- Riders will be on the left side of the track on the approach to the next corner, which is totally blind and uphill Riders need to aim over the painted 100 metres marker on the left of the track, using this as the braking point as well, as they go over the brow As well as the corner being totally blind there is an absence of useful landmarks and the peel off is mainly by eye and experience Riders will need to look for the apex and use a fairly late, high line to get them under some degree of control as the road falls away The apex is late and tight and is on the inside kerb The track has been widened at this point but the new surface is too rough to be useful. Riders need to aim for the far end of the exit kerb before tracking along the edge of the track then switch right past the pit entry ready for the line to go back through the start / finish straight to Corner 1







